Game Designer · Emerald City Games
André Salomão
7 years in academia, including experience as an Animation professor at a federal university in Brazil, supervising 20+ productions per semester. Holding a Ph.D. in Design, I made the move into the games industry driven by a lifelong passion for games and systems design.
I am now a Game Designer at Emerald City Games, contributing to 2 cross-platform titles across Mobile, PC, and Nintendo Switch using Unreal Engine 5 and Unity.
PROJECTS
Lionheart: Dark Moon
- Genre: Turn-Based RPG
- Engine: Unity
- Platform: iOS & Android
- Role: Game Designer
- Studio: Emerald City Games
- Status: Released - Live Ops
Braves
- Genre: Mobile 4X Strategy
- Engine: Unity
- Platform: iOS & Android
- Role: Game Designer
- Studio: Emerald City Games
- Status: Unreleased
Star Miners
- Genre: 3D Exploration/Farming Game
- Engine: Unreal Engine 5
- Role: Game | Level | Narrative Designer
- Studio: Independent Production
- Status: MVP - Demo
Driftsend
- Genre: 3D Adventure
- Type: Solo - Blockout
- Engine: Unreal Engine 5
- Tools: JakubW, UltraDynamicSky
- Iterations # 4
- Playtests # 4
- Role: Game & Level Designer
CASE STUDY
Witchwoven
- Genre: 3D Platform Adventure
- Engine: Unreal Engine 5
- Iterations # 6
- Playtests # 6
- Role: Game & Level Designer
- Type: Portfolio
- Status: Blockout
Project Ink
- Genre: Physics-Based Puzzle
- Platform: PC (Steam)
- Role: Game Designer
- Type: Portfolio
- Status: Technical Test - Approved
CAREER
Game Designer · Mobile, PC
2025 – Current
Contributing to 3 projects across Mobile and PC/Console.
- Contributed to Braves, a Mobile 4X Strategy game, designing and balancing the full game economy and more
- Contributing to Lionheart: Dark Moon, a Mobile RPG, supporting QA, and Live-Ops
- Contributing to an unannounced PC/Console title currently in pre-production
Academic Researcher · Animation Professor
2018-2024
7 years in academia, including Master’s and Ph.D. in Design.
- Master’s in Design, research on game design for training in VR
- Ph.D. in Design, research on 3D animation adaptation procedures for VR
- Taught 2D and 3D animation pipelines across 8+ semesters
- Supervised 20+ concurrent student productions per semester
- Directly advised undergraduate thesis projects