Braves
- Genre: Mobile 4X Strategy
- Platform: iOS & Android
- Role: Game Designer
- Studio: Emerald City Games
- Status: Unreleased
Braves
- Genre: Mobile 4X Strategy
- Platform: iOS & Android
- Role: Game Designer
- Studio: Emerald City Games
- Status: Unreleased
Overview
Braves is a Mobile 4X Strategy game developed at Emerald City Games in Unity, designed for players who love both base-building strategy and creature collection. Players take on the role of rebel trainers resisting a tyrannical regime, recruiting powerful creatures known as Braves, expanding their base, forming alliances, and competing in PvP battles across a shared world map.
The game blends the base-building and territory control of titles like Whiteout Survival with arcade combat inspired by Archero and Mighty Doom, while introducing a creature collection system with 30+ collectable braves at launch. This combination targets a gap in the market: no prominent 4X game currently offers creature collection as a core mechanic.
Set in an ultra-modern anime world, Braves draws visual and thematic inspiration from Zenless Zone Zero and Nikke: Goddess of Victory, positioning itself as a distinct entry in a competitive genre.
My Responsabilities
My scope covered game economy, progression design, systems architecture, and QA:
Designed a 40+ item monetization store across hard and soft currencies, covering character bundles, resource packs, and progression items for both Braves and Trainers
Created a custom Tier architecture for building progression from scratch, classifying 15+ buildings by strategic importance, from core structures like the Brave Center to resource generators and specialized training facilities
Balanced 15+ buildings across 3 variables per level: resource cost, upgrade time, and hard currency skip cost
Balanced all FTUE rewards across 10+ missions, ensuring new players were introduced to base-building, creature collection, and combat systems with a progression curve that felt rewarding
Built an Excel simulation tool from scratch to manage the full economy balance across interconnected systems
Conducted competitor research on Last War: Survival Game and Whiteout Survival to anchor hard currency pricing as the economic foundation the entire balance cascaded from
Conducted QA on the FTUE, closing the loop from design to validation







