Braves

Braves

Overview

Braves is a Mobile 4X Strategy game developed at Emerald City Games in Unity, designed for players who love both base-building strategy and creature collection. Players take on the role of rebel trainers resisting a tyrannical regime, recruiting powerful creatures known as Braves, expanding their base, forming alliances, and competing in PvP battles across a shared world map.

The game blends the base-building and territory control of titles like Whiteout Survival with arcade combat inspired by Archero and Mighty Doom, while introducing a creature collection system with 30+ collectable braves at launch. This combination targets a gap in the market: no prominent 4X game currently offers creature collection as a core mechanic.

Set in an ultra-modern anime world, Braves draws visual and thematic inspiration from Zenless Zone Zero and Nikke: Goddess of Victory, positioning itself as a distinct entry in a competitive genre.

My Responsabilities

My scope covered game economy, progression design, systems architecture, and QA:

  • Designed a 40+ item monetization store across hard and soft currencies, covering character bundles, resource packs, and progression items for both Braves and Trainers

  • Created a custom Tier architecture for building progression from scratch, classifying 15+ buildings by strategic importance, from core structures like the Brave Center to resource generators and specialized training facilities

  • Balanced 15+ buildings across 3 variables per level: resource cost, upgrade time, and hard currency skip cost

  • Balanced all FTUE rewards across 10+ missions, ensuring new players were introduced to base-building, creature collection, and combat systems with a progression curve that felt rewarding

  • Built an Excel simulation tool from scratch to manage the full economy balance across interconnected systems

  • Conducted competitor research on Last War: Survival Game and Whiteout Survival to anchor hard currency pricing as the economic foundation the entire balance cascaded from

  • Conducted QA on the FTUE, closing the loop from design to validation

Art